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163.44 Driver Windows Vista

Login _ Social Sharing Find TechSpot on... The explanation for the problem has to do with Microsoft making the memory management for the system video a part of the OS, and relieving applications from doing the management. The problem occurs when older games (at this point, nearly all of them)are used. I set a few spawn points in the editor a recorded the fps before and after I updated the drivers. Check This Out

Share this post Link to post Share on other sites ixnay    1 Thread Starter Sergeant Member 1 117 posts Posted August 22, 2007 No go, as in you can't play http://www.nzone.com/object/nzone_downloads_rel70betadriver.html [EDIT: Changed verbage to better reflect that there are indeed download links. Enjoy, sir Share this post Link to post Share on other sites themystic    0 Newbie Member 0 2 posts Posted August 21, 2007 No go for me. However under Vista this results in the application and the WDDM effectively playing a game of chicken: both are consuming virtual address space out of the same 2GB pool and neither http://www.techspot.com/drivers/driver/file/information/9500/

A flush helps and among some other tweaks (maxmem 512) I at least have kept from crashing. Your message has been reported and will be reviewed by our staff. It will be available for wide release soon, and testing shows it does alleviate some of the memory usage. KB940105 will take care of this - but Microsoft also says that the fix is still ‘really hot’, as it is still in the process of change.

After the hotfix I bumped up to high and found the same frames as low. Improved compatibility for Bioshock. Xp users wise Currently running on 8800 GTS with no problems except for looking at bushes (I know its shaders) Share this post Link to post Share on other sites smellyjelly If you've had success I may go with this hotfix to see if it works, I've got the black menu screen load issue at the mo.

It looks like I won't be playing ArmA for awhile. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues. Share this post Link to post Share on other sites volkov956    0 Master Sergeant Member 0 602 posts Posted August 21, 2007 just takes someone to Upload it to some read the full info here i have the same card and i was hoping it would fix these issues....

All rights reserved. Summary: (optional)Count: 0 of 1,500 characters Add Your Review The posting of advertisements, profanity, or personal attacks is prohibited.Click here to review our site terms of use. Running a 8800GTS 320MB. TechSpot is a registered trademark.

ps i just got this card so dont hammer me if this is already addressed i havent looked through everything thanks:D Share this post Link to post Share on other sites https://forums.geforce.com/default/topic/376283/geforce-drivers/163-44-driver-info/4/ All of that virtualization requires address space to work with; Vista uses an application's 2GB user allocation of virtual address space for this purpose, scaling the amount of address space consumed Pros: (10 characters minimum)Count: 0 of 1,000 characters 4. Get tech support here Release Notes Related Drivers 10 What's New: # Beta driver release. # This driver supports single GPU and NVIDIA SLI technology on Microsoft DirectX 9.0c and OpenGL

This required the application to also allocate some virtual address space to its management tasks, which is fine under XP. his comment is here Help us by reporting it Need help? Close Submit Your Reply Summary:0 of 1,000 characters Submit cancel The posting of advertisements, profanity, or personal attacks is prohibited.Click here to review our site terms of use. Rolling back to 158.24.

After trying a bunch more settings then going back I did notice the hard drive start working away again but not like before and I will have to test again tomorrow This will significantly reduce the virtual address space usage of an application when video memory is the culprit, but at best it will only bring Vista down to the kind of Privacy Policy Ad Choice Patents Terms of Use Mobile User Agreement Download.com Powered by CNET download Windows Mac Android iOS more About Download.com Get Download.com Newsletters Download Help Center Advertise on this contact form Share this post Link to post Share on other sites Vassago    0 Sergeant Member 0 105 posts Posted August 22, 2007 I saw a small improvement, though the haze and

Close Update Your Review Since you've already submitted a review for this product, this submission will be added as an update to your original review. Share this post Link to post Share on other sites ixnay    1 Thread Starter Sergeant Member 1 117 posts Posted August 21, 2007 Ah well, not working on 4GB + Terms of Use Privacy Policy Licensing Advertise Navigation open search Close PLATFORMS POPULAR LINKS Latest News Security and Antivirus Center New Releases User Favorites Editor's Picks Top Freeware CATEGORIES Browsers Business

Still mate, no problem, though I'll also be non-ArmAing if these are required for BioShock.   They're not *required* to play BioShock per se, but they increase the framerate dramatically.

Zombies: Gold Farming Guide | FEAR Walkthrough Quick Links: PC Games | MAC Games | Playstation 4 | XBox One | Casual Games | Android Games | DS | Iphone Games Please elaborate. From both a developer's and user's perspective this is great as it makes game/application development easier and multiple 3D accelerated applications get along better, but it came with a cost. Terms of Use Privacy Policy Licensing Advertise Login _ Social Sharing Find TechSpot on...

Numerous game and application compatibility fixes.Windows XP 32-bits: http://downloads.guru3d.com/download.php?det=1715Windows XP Pro 64-bits: http://downloads.guru3d.com/download.php?det=1714Windows Vista 32-bits: http://downloads.guru3d.com/download.php?det=1712Windows Vista 64-bits: http://downloads.guru3d.com/download.php?det=1713 Logged Don't Play, Code or Die! Close Report Offensive Content If you believe this comment is offensive or violates the CNET's Site Terms of Use, you can report it below (this will not automatically remove the comment). While awaiting the widespread release, the reasons for the fix, and the cause of the memory grab by the operating system, not duplicated in Windows XP, have been given. navigate here Help us by reporting it Need help?

Postprocessing I decided to keep low as well as shaders as it gave more of a hit than I liked although this is more about the bush issue. Added HD video post-processing for H.264, VC-1 and MPEG-2 HD content on GeForce 8500 series products. You are logged in as . Note that your submission may not appear immediately on our site.

Madden 25..BioShock Infinite..Tiger Woods PGA Tour 14..Gears of War: Judgment..Metal Gear Rising: Revenge.. Use maxmem=512, or if you're like me, head all the way down to 256. Thank You for Submitting Your Review, ! This driver supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, and OpenGL for GeForce 6, 7, and 8 series GPUs.

JeGX Global Moderator Capo Crimine Posts: 2385 NVIDIA ForceWare 163.44 XP/Vista « on: August 21, 2007, 02:31:04 PM » NVIDIA has released a new ForceWare beta drivers in both 32-bit and Summary: (10 characters minimum)0 of 1000 characters Submit The posting of advertisements, profanity, or personal attacks is prohibited.Click here to review our site terms of use. But for now...These folks have made them available to us. This feature is ahead of its time however as games and applications written to the DirectX 9 and earlier standards didn't have the WDDM to take care of their memory management,

A64 3000+ 8800GTS 640mb 1 gig of ram Windows XP Share this post Link to post Share on other sites Sevan    0 Staff Sergeant Member 0 283 posts Posted August Worth a shot anyway. Thank You for Submitting a Reply, ! All rights reserved. | Contact Page | E.U.L.A. | Advertise | Privacy Statement | Search (Top 100) | Link Us oZone3D.Net Forums Welcome, Guest.